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Adobe Illustrator CS6
Adobe Illustrator CS6,Classroom in a Book
A guide to Adobe Illustrator CS6 covers such topics as creating and managing documents, drawing, coloring artwork, working with typography and images, and preparing graphics for the Web.
by Adobe Creative Team
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Artificial Intelligence – Agent Behaviour
Artificial Intelligence – Agent Behaviour,

by
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Artificial Intelligence
Artificial Intelligence,
AI is an emerging discipline of computer science. It deals with the concepts and methodologies required for computer to perform an intelligent activity. The spectrum of computer science is very wide and it enables the computer to handle almost every activity, which human beings could. It deals with defining the basic problem from viewpoint of solving it through computer, finding out the total possibilities of solution, representing the problem from computational orientation, selecting data structures, finding the solution through searching the goal in search space dealing the real world uncertain situations etc. It also develops the techniques for learning and understanding, which make the computer able to exhibit an intelligent behavior. The list is exhaustive and is applied now a days in almost every field of technology. This book presents almost all the components of AI like problem solving, search techniques, knowledge concepts, expert system and many more in a very simple language. One of the unique features of this book is inclusion of number of solved examples; in between the chapters and also at the end of many chapters. Real life examples have been discussed to make the reader conversant with the intricate phenomenon of computer science in general, and artificial intelligence in particular. The book is primarily developed for undergraduate and postgraduate engineering students.
by Ela Kumar
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Artificial Intelligence
Artificial Intelligence,A Modern Approach, Global Edition
For one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence. The long-anticipated revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence.
by Stuart Russell
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Game AI Pro
Game AI Pro,Collected Wisdom of Game AI Professionals
Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.
by Steven Rabin
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Adobe Illustrator CC Classroom in a Book (2017 release)
Adobe Illustrator CC Classroom in a Book (2017 release),
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2017 release) choose Adobe Illustrator CC Classroom in a Book (2017 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in Illustrator. Build a strong foundation for working with Adobe Illustrator CC by following hands-on projects for creating logos, illustrations, and posters. Learn how to use the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to more free-form painting, you’ll gain vital Illustrator skills as you progress through the lessons.
by Brian Wood
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Unity AI Programming Essentials
Unity AI Programming Essentials,
This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
by Curtis Bennett
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Women in Love
Women in Love,
"Growing up in the sheltered society of 1920s England, Gudrun and Ursula know little about the ways of love. So when they pursue thrilling, torrid affairs with a notorious playboy and a brooding philanderer, what they discover about their lovers, and themselves, may be more all consuming - and dangerously volatile - than they ever dared imagine"-- Container.
by David Herbert Lawrence
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Adobe Illustrator CS5 Classroom in a Book
Adobe Illustrator CS5 Classroom in a Book,
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CS5 choose Adobe Illustrator CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 15 project-based lessons in this book show readers step-by-step the key techniques for working in Illustrator CS5. Readers learn how to create vector artwork for virtually any project and across multiple media: print, websites, interactive projects, and video. In addition to learning the key elements of the Illustrator interface, they'll learn how to integrate their artwork with Adobe Flash movies, Adobe InDesign layouts, and Adobe Flash Catalyst software to add interaction to their designs. This completely revised CS5 edition covers new perspective drawing tools, variable-width watercolor strokes, multiple artboards with video-specific presets, the new realistic Bristle brush and Shape Builder tool, and the ability to maintain consistent raster effects across media. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training. Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
by Adobe Creative Team
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Universal Artificial Intelligence
Universal Artificial Intelligence,Sequential Decisions Based on Algorithmic Probability
Personal motivation. The dream of creating artificial devices that reach or outperform human inteUigence is an old one. It is also one of the dreams of my youth, which have never left me. What makes this challenge so interesting? A solution would have enormous implications on our society, and there are reasons to believe that the AI problem can be solved in my expected lifetime. So, it's worth sticking to it for a lifetime, even if it takes 30 years or so to reap the benefits. The AI problem. The science of artificial intelligence (AI) may be defined as the construction of intelligent systems and their analysis. A natural definition of a system is anything that has an input and an output stream. Intelligence is more complicated. It can have many faces like creativity, solving prob lems, pattern recognition, classification, learning, induction, deduction, build ing analogies, optimization, surviving in an environment, language processing, and knowledge. A formal definition incorporating every aspect of intelligence, however, seems difficult. Most, if not all known facets of intelligence can be formulated as goal driven or, more precisely, as maximizing some utility func tion. It is, therefore, sufficient to study goal-driven AI; e. g. the (biological) goal of animals and humans is to survive and spread. The goal of AI systems should be to be useful to humans.
by Marcus Hutter
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