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Adobe Illustrator CS6
Adobe Illustrator CS6,Classroom in a Book
A guide to Adobe Illustrator CS6 covers such topics as creating and managing documents, drawing, coloring artwork, working with typography and images, and preparing graphics for the Web.
by Adobe Creative Team
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Adobe Illustrator CS3
Adobe Illustrator CS3,
The most comprehensive way to master Adobe Illustrator CS3.
by Adobe Creative Team
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Game AI Pro
Game AI Pro,Collected Wisdom of Game AI Professionals
Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.
by Steven Rabin
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Artificial Intelligence
Artificial Intelligence,A Modern Approach, Global Edition
For one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence. The long-anticipated revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence.
by Stuart Russell
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Adobe Illustrator CC Classroom in a Book (2017 release)
Adobe Illustrator CC Classroom in a Book (2017 release),
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2017 release) choose Adobe Illustrator CC Classroom in a Book (2017 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in Illustrator. Build a strong foundation for working with Adobe Illustrator CC by following hands-on projects for creating logos, illustrations, and posters. Learn how to use the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to more free-form painting, you’ll gain vital Illustrator skills as you progress through the lessons.
by Brian Wood
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Unity AI Programming Essentials
Unity AI Programming Essentials,
This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
by Curtis Bennett
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Universal Artificial Intelligence
Universal Artificial Intelligence,Sequential Decisions Based on Algorithmic Probability
Personal motivation. The dream of creating artificial devices that reach or outperform human inteUigence is an old one. It is also one of the dreams of my youth, which have never left me. What makes this challenge so interesting? A solution would have enormous implications on our society, and there are reasons to believe that the AI problem can be solved in my expected lifetime. So, it's worth sticking to it for a lifetime, even if it takes 30 years or so to reap the benefits. The AI problem. The science of artificial intelligence (AI) may be defined as the construction of intelligent systems and their analysis. A natural definition of a system is anything that has an input and an output stream. Intelligence is more complicated. It can have many faces like creativity, solving prob lems, pattern recognition, classification, learning, induction, deduction, build ing analogies, optimization, surviving in an environment, language processing, and knowledge. A formal definition incorporating every aspect of intelligence, however, seems difficult. Most, if not all known facets of intelligence can be formulated as goal driven or, more precisely, as maximizing some utility func tion. It is, therefore, sufficient to study goal-driven AI; e. g. the (biological) goal of animals and humans is to survive and spread. The goal of AI systems should be to be useful to humans.
by Marcus Hutter
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Artificial Intelligence
Artificial Intelligence,Foundations of Computational Agents
Recent decades have witnessed the emergence of artificial intelligence as a serious science and engineering discipline. This textbook, aimed at junior to senior undergraduate students and first-year graduate students, presents artificial intelligence (AI) using a coherent framework to study the design of intelligent computational agents. By showing how basic approaches fit into a multidimensional design space, readers can learn the fundamentals without losing sight of the bigger picture. The book balances theory and experiment, showing how to link them intimately together, and develops the science of AI together with its engineering applications. Although structured as a textbook, the book's straightforward, self-contained style will also appeal to a wide audience of professionals, researchers, and independent learners. AI is a rapidly developing field: this book encapsulates the latest results without being exhaustive and encyclopedic. The text is supported by an online learning environment, AIspace, http://aispace.org, so that students can experiment with the main AI algorithms plus problems, animations, lecture slides, and a knowledge representation system, AIlog, for experimentation and problem solving.
by David L. Poole
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Women in Love
Women in Love,
"Growing up in the sheltered society of 1920s England, Gudrun and Ursula know little about the ways of love. So when they pursue thrilling, torrid affairs with a notorious playboy and a brooding philanderer, what they discover about their lovers, and themselves, may be more all consuming - and dangerously volatile - than they ever dared imagine"-- Container.
by David Herbert Lawrence
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Artificial Intelligence – Agent Behaviour
Artificial Intelligence – Agent Behaviour,

by
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