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Flash CS6: The Missing Manual
Flash CS6: The Missing Manual,
You can build everything from simple animations to full-fledged iPhone, iPad, and Android apps with Flash CS6, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease. The important stuff you need to know: Learn animation basics. Turn simple ideas into stunning animations—in the very first chapter. Master Flash’s tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps that work anywhere. Create apps just for iOS or Android devices—or one app that works on mobile devices and desktops. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.
by Chris Grover
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Professional Flash Mobile Development
Professional Flash Mobile Development,Creating Android and iPhone Applications

by Richard Wagner
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Adobe Flash Professional CC Classroom in a Book (2014 release)
Adobe Flash Professional CC Classroom in a Book (2014 release),
The fastest, easiest, most comprehensive way to learn Flash Professional CC (2014 release) Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe Flash Professional CC Classroom in a Book contains 10 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. In addition to learning the key elements of the Flash Professional interface, this completely revised CC (2014 release) edition covers new features, including the Variable Width stroke tool, the new Motion Editor panel, and improved export to Web Standards formats like HTML5 and SVG. Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, goto www.peachpit.com/redeem and redeem the unique code provided inside this book. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” Barbara Binder, Adobe Certified Instructor Rocky Mountain Training
by Adobe Creative Team
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Adobe Flash CS3 Professional
Adobe Flash CS3 Professional,
The first-ever Classroom in a Book for Flash.
by
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3D Flash Memories
3D Flash Memories,
This book walks the reader through the next step in the evolution of NAND flash memory technology, namely the development of 3D flash memories, in which multiple layers of memory cells are grown within the same piece of silicon. It describes their working principles, device architectures, fabrication techniques and practical implementations, and highlights why 3D flash is a brand new technology. After reviewing market trends for both NAND and solid state drives (SSDs), the book digs into the details of the flash memory cell itself, covering both floating gate and emerging charge trap technologies. There is a plethora of different materials and vertical integration schemes out there. New memory cells, new materials, new architectures (3D Stacked, BiCS and P-BiCS, 3D FG, 3D VG, 3D advanced architectures); basically, each NAND manufacturer has its own solution. Chapter 3 to chapter 7 offer a broad overview of how 3D can materialize. The 3D wave is impacting emerging memories as well and chapter 8 covers 3D RRAM (resistive RAM) crosspoint arrays. Visualizing 3D structures can be a challenge for the human brain: this is way all these chapters contain a lot of bird’s-eye views and cross sections along the 3 axes. The second part of the book is devoted to other important aspects, such as advanced packaging technology (i.e. TSV in chapter 9) and error correction codes, which have been leveraged to improve flash reliability for decades. Chapter 10 describes the evolution from legacy BCH to the most recent LDPC codes, while chapter 11 deals with some of the most recent advancements in the ECC field. Last but not least, chapter 12 looks at 3D flash memories from a system perspective. Is 14nm the last step for planar cells? Can 100 layers be integrated within the same piece of silicon? Is 4 bit/cell possible with 3D? Will 3D be reliable enough for enterprise and datacenter applications? These are some of the questions that this book helps answering by providing insights into 3D flash memory design, process technology and applications.
by Rino Micheloni
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Macromedia Flash MX
Macromedia Flash MX,A Beginner's Guide
Discusses the basic concepts of Flash, including the work environment, drawing, animations, motion guides, masks, symbols, imported graphics, sound, movies, and ActionScript.
by Brian Underdahl
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The Art of Photography
The Art of Photography,An Approach to Personal Expression
Creative, expressive, artistic photography has been the centerpiece from the beginning, and it remains the centerpiece in the new book. It will be a complete book in its technical information and clear explanations, but it all focuses on putting the technical aspects to use for personally expressive purposes. The illustrations include some of Bruce's best known imagery, as well as many new images never previously published or displayed. --from publisher description
by Bruce Barnbaum
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Flash MX in easy steps
Flash MX in easy steps,

by Nick Vandome
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Beginning ActionScript 2.0
Beginning ActionScript 2.0,

by Nathan Derksen
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Tuttle Japanese for Kids Flash Cards
Tuttle Japanese for Kids Flash Cards,[Includes 64 Flash Cards, Downloadable Audio , Wall Chart & Learning Guide]
A fun and kid-friendly introduction to Japanese! The Tuttle Japanese for Kids Flash Cards ebook is an introductory language learning tool especially designed to help children from preschool through early elementary level acquire basic words, phrases, and sentences in Japanese in a fun and easy way. The flashcards can be used as a learning tool in a classroom setting, at home, or anywhere that learning takes place, and can easily be taped around the room for an interactive learning experience. The set contains a total of 64 words organized into thematic categories, including: My Family, Colors, Numbers, Animals, Food, My Body, Clothes, and My Day. All of the words are illustrated—the pictures serve as effective visual aids to help children learn and remember each word's meaning. Words often reflect cultural objects and items and can be studied in any order. Learners may focus on one theme at a time or mix them up for a little more variety. Also included in this ebook is downloadable audio which provides native pronunciation of the words, and sample sentences for practice—sentences that children would use in everyday life. Songs and other activities are also included on the free downloadable audio. Finally, the ebook also includes a wall chart featuring the front of each card for kids to review and a learning guide for teachers and/or parents with tips, activities and more! Once these 64 words are mastered and the child yearns for more, check out Tuttle's MORE Japanese for Kids Flash Cards kit (978-4-8053-0905-6).
by Timothy G. Stout
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