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Beginning Android 3D Game Development
Beginning Android 3D Game Development,
Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included.
by Robert Chin
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Beginning Android Games
Beginning Android Games,
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
by Robert Green
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Killer Game Programming in Java
Killer Game Programming in Java,Java Gaming & Graphics Programming
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
by Andrew Davison
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Database Design and Implementation
Database Design and Implementation,
* Covering the traditional database system concepts from a systems perspective, this book addresses the functionality that database systems provide as well as what algorithms and design decisions will best implement their functionality * Describes what Java tools and techniques will best help developers build an application that uses a database system * Contains a fully functional database system that allows readers to examine and modify the code
by Edward Sciore
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Learning HTML5 Game Programming
Learning HTML5 Game Programming,A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.
by James Lamar Williams
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The Love Game
The Love Game,
His game. Her rules. Tyler Anderson is poised to take over the reins of his family-owned computer gaming company. But first he has to launch his latest invention. That means teaming up with self-made marketing consultant Iris Beharie, whose brash confidence and sizzling beauty are throwing the reserved computer designer off his game. Landing the plum Anderson Adventures account could save Iris's fledgling PR firm and prove to her skeptical siblings that she has what it takes to succeed. Too bad Tyler doesn't play well with others…except when he and Iris are alone. As the gorgeous gaming genius sheds his introverted image in the bedroom, things are heating up in the boardroom in the cutthroat fight for CEO. Amid distrust and treachery, is Ty ready to gamble everything on a love that's as real as it gets?
by Regina Hart
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Spider Game
Spider Game,
In the new GhostWalker novel by the #1 New York Times bestselling author of Viper Game, a trained killer meets his match in a woman whose very kiss can stop a heart. The Cajun dive in the middle of the godforsaken swamps wasn’t exactly Trap Dawkins’ idea of fun. But the GhostWalker wasn’t there for a good time. He was looking for her. Cayenne. It’s where she found her victims. Poor suckers. Then again, who wouldn’t want to leave a place like this with a woman like her? It’s not Cayenne’s fault. Locked up, experimented on and never knowing kindness, she was bred this way—with a heart of pure venom. Trap understands her. He survived his own dark past and he shares her desire for getting even. But now Trap’s greatest danger is Cayenne herself. Because what’s inside her is hard to control—especially when it’s aroused by a lover as reckless as Trap. From the Paperback edition.
by Christine Feehan
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Learning Unity Android Game Development
Learning Unity Android Game Development,
If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful.
by Thomas Finnegan
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Game Programming Patterns
Game Programming Patterns,
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
by Robert Nystrom
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The Hunger Games
The Hunger Games,Mockingjay
The final book in the ground-breaking HUNGER GAMES trilogy, this new foiled edition of MOCKINGJAY is available for a limited period of time. Against all odds, Katniss Everdeen has survived the Hunger Games twice. But now that she's made it out of the bloody arena alive, she's still not safe. The Capitol is angry. The Capitol wants revenge. Who do they think should pay for the unrest? Katniss. And what's worse, President Snow has made it clear that no one else is safe either. Not Katniss's family, not her friends, not the people of District 12.
by Suzanne Collins
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