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Java For Dummies
Java For Dummies,
A new edition of the bestselling guide to Java If you want to learn to speak the world’s most popular programming language like a native, Java For Dummies is your ideal companion. With a focus on reusing existing code, it quickly and easily shows you how to create basic Java objects, work with Java classes and methods, understand the value of variables, learn to control program flow with loops or decision-making statements, and so much more! Java is everywhere, runs on almost any computer, and is the engine that drives the coolest applications. Written for anyone who’s ever wanted to tackle programming with Java but never knew quite where to begin, this bestselling guide is your ticket to success! Featuring updates on everything you’ll encounter in Java 9—and brimming with tons of step-by-step instruction—it’s the perfect resource to get you up and running with Java in a jiffy! Discover the latest features and tools in Java 9 Learn to combine several smaller programs to create a bigger program Create basic Java objects and reuse code Confidently handle exceptions and events If you’re ready to jump into Java, this bestselling guide will help keep your head above water!
by Barry A. Burd
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Killer Game Programming in Java
Killer Game Programming in Java,Java Gaming & Graphics Programming
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
by Andrew Davison
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Java: Graphical User Interfaces
Java: Graphical User Interfaces,

by
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Object Oriented Programming using Java
Object Oriented Programming using Java,

by
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Java Examples in a Nutshell
Java Examples in a Nutshell,A Tutorial Companion to Java in a Nutshell
The author of the best-selling Java in a Nutshell has created an entire book of real-world Java programming examples that you can learn from. If you learn best "by example," this is the book for you.This third edition covers Java 1.4 and contains 193 complete, practical examples: over 21,900 lines of densely commented, professionally written Java code, covering 20 distinct client-side and server-side APIs. It includes new chapters on the Java Sound API and the New I/O API. The chapters on XML and servlets have been rewritten to cover the latest versions of the specifications and to demonstrate best practices for Java 1.4. New and updated examples throughout the book demonstrate many other new Java features and APIs.Java Examples in a Nutshell is a companion volume to Java in a Nutshell, Java Foundation Classes in a Nutshell, and Java Enterprise in a Nutshell. It picks up where those quick references leave off, providing a wealth of examples for both novices and experts. This book doesn't hold your hand; it simply delivers well-commented working examples with succinct explanations to help you learn and explore Java and its APIs.Java Examples in a Nutshell contains examples that demonstrate: Core APIs, including I/O, New I/O, threads, networking, security, serialization, and reflection Desktop APIs, highlighting Swing GUIs, Java 2D graphics, preferences, printing, drag-and-drop, JavaBeans, applets, and sound Enterprise APIs, including JDBC (database access), JAXP (XML parsing and transformation), Servlets 2.4, JSP 2.0 (JavaServer Pages), and RMI The book begins with introductory examples demonstrating structured and object-oriented programming techniques for new Java programmers. A special index at the end of the book makes it easy to look up examples that use a particular Java class or accomplish a desired task. In between, each chapter includes exercises that challenge readers and suggest further avenues for exploration.
by David Flanagan
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Java 1.4 Game Programming
Java 1.4 Game Programming,
"Java 1.4 Game Programming" covers a number of key features in the game development environment, including graphics, sound, input, networking, and databases.
by Andrew Mulholland
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Java Security
Java Security,Writing and Deploying Secure Applications
One of Java's most striking claims is that it provides a secure programming environment. Yet despite endless discussion, few people understand precisely what Java's claims mean and how it backs up those claims. If you're a developer, network administrator or anyone else who must understand or work with Java's security mechanisms, Java Security is the in-depth exploration you need.Java Security, 2nd Edition, focuses on the basic platform features of Java that provide security--the class loader, the bytecode verifier, and the security manager--and recent additions to Java that enhance this security model: digital signatures, security providers, and the access controller. The book covers the security model of Java 2, Version 1.3, which is significantly different from that of Java 1.1. It has extensive coverage of the two new important security APIs: JAAS (Java Authentication and Authorization Service) and JSSE (Java Secure Sockets Extension). Java Security, 2nd Edition, will give you a clear understanding of the architecture of Java's security model and how to use that model in both programming and administration.The book is intended primarily for programmers who want to write secure Java applications. However, it is also an excellent resource for system and network administrators who are interested in Java security, particularly those who are interested in assessing the risk of using Java and need to understand how the security model works in order to assess whether or not Java meets their security needs.
by Scott Oaks
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Java Server Programming J2Ee 1.4 Ed. Black Book
Java Server Programming J2Ee 1.4 Ed. Black Book,
This book, Java Server Programming (J2EE 1.4) Black Book, 2007 (Platinum Edition), is the one-time reference and solid introduction that covers all aspects of J2EE in an easy-to-understand approach - how an application server runs; how an application server deploys (easily and graphically); a complete know-how on design patterns, best practices, design strategies; Hibernate and Spring framework and proven solutions using the key J2EE technologies. · Introducing J2EE· Introducing Web Containers· JDBC and Database Programming· Understanding Servlet Programming· Understanding Servlet Sessions· Understanding of JSP and JSTL· Introducing RMI· Understanding Directory Services and JNDI· Understanding EJB· EJB Best Practices· Core J2EE Design Patterns· Filters in Web Application· J2EE Application Deployment and Authentication· Understanding JavaMail· Enterprise Java Web Services· Understanding JMX· J2EE Connector Architecture· Understanding Struts· JavaServer Faces· Hibernate· Introduction to the Spring Framework· Understanding XML Documents· Introduction to UML Notations
by Dreamtech Software Team
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Java Programming
Java Programming,
Introduce your beginning programmers to the power of Java for developing applications with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 8E. With this text, even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text incorporates the latest version of Java with a reader-friendly presentation and meaningful real-world exercises that highlight new Java strengths. Updated Programming Exercises and a wealth of case problems help students build skills critical for ongoing programming success. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
by Joyce Farrell
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Java and Android Application Development For Dummies eBook Set
Java and Android Application Development For Dummies eBook Set,
Two complete e-books covering Java and Android application development for one low price! This unique value-priced e-book set brings together two bestselling For Dummies books in a single e-book file. Including a comprehensive table of contents and the full text of each book, complete with cover, this e-book set gives you in-depth information on using the Java language to create powerful Android applications for mobile devices. Best of all, you'll pay less than the cost of each book purchased separately. You'll get the complete text of: Java For Dummies, 5th Edition, which shows you how to Master object-oriented programming and use J2SE 7.0 and JDK 7 Work with new libraries, closure, parallel frameworks, and other new features Create basic Java objects and reuse code Handle exceptions and events and work with variables, arrays, and collections Android Application Development For Dummies, 2nd Edition, which covers Creating amazing apps for the latest Android smartphones and tablets How to download and install the SDK and start working with the JDK tools Directions for adapting your existing phone apps for use on Android tablets Steps for publishing your apps to the Google Play Store About the authors Barry Burd, PhD, author of Java For Dummies, is a professor of mathematics and computer science and a frequent contributor to online technology resources. Michael Burton is a Groupon software engineer and the creator of Groupon, Digg, TripIt, OpenTable, and many other Android apps. Donn Felker is an Android programmer, Microsoft ASP Insider, and MCTS in Web Client Development for .NET 2.0 and 3.5. They are coauthors of Android Application Development For Dummies, 2nd Edition.
by Barry Burd
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