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How To Write A
How To Write A "How-To" Book (or EBook) - Make Money Writing About Your Favorite Hobby, Interest Or Activity,
A Canadian-based writer, business consultant, and publisher presents insider tips, tricks, and pointers on what works and what doesn't when developing and writing how-to books, ebooks, and info-products.
by Shaun Fawcett
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Macromedia Dreamweaver 8
Macromedia Dreamweaver 8,Training from the Source
Explains how to use the Web authoring program to create and manage Web sites, format text with HTML, and use Cascading Style Sheets, templates, tables, and forms to develop an interactive Web page.
by Khristine Annwn Page
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Macromedia FreeHand MX
Macromedia FreeHand MX,Training from the Source
Macromedia FreeHand MX: Training from the Source is a thorough ground-up text that is part of the popular series from Macromedia Press. Macromedia FreeHand MX leads you step-by-step through the program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. With Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!
by Patti Schulze
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ActionScript 3.0 Cookbook
ActionScript 3.0 Cookbook,Solutions for Flash Platform and Flex Application Developers
Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
by Joey Lott
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Flash CS4 Professional Bible
Flash CS4 Professional Bible,
A completely revised and updated edition of the all-time bestselling Flash title Written by two of the world’s leading Flash experts, this comprehensive reference provides you with undocumented techniques, tips, and tricks on the CS4 release of Flash, the popular tool that allows you to create animations and build interactive Web sites In-depth coverage on more than one thousand pages includes something for everyone—whether you’re a Web novice or an accomplished Web professional—this resource will be your guide to the inner workings and capabilities of Flash CS4 Two of the world’s leading Flash experts offer more coverage than any other book on the market The accompanying CD-ROM includes trial software, addons, plugins, shareware, templates, and examples Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
by Robert Reinhardt
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Macromedia Flash MX
Macromedia Flash MX,A Beginner's Guide
Discusses the basic concepts of Flash, including the work environment, drawing, animations, motion guides, masks, symbols, imported graphics, sound, movies, and ActionScript.
by Brian Underdahl
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GameMaker
GameMaker,Studio For Dummies
Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.
by Michael Rohde
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Adobe Dreamweaver CC Classroom in a Book (2014 release)
Adobe Dreamweaver CC Classroom in a Book (2014 release),
The fastest, easiest, most comprehensive way to learn Dreamweaver CC (2014 release) Classroom in a Book, the best-selling series of hands-on software training workbooks, offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe Dreamweaver CC Classroom in a Book contains 19 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. In addition to learning the key elements of the Adobe Dreamweaver interface, this completely revised CC (2014 release) edition covers top features including features unique to Dreamweaver CC, such as support for HTML5 and CSS3 structures, smartphones, tablets, and other mobile devices; video and animation; and the latest semantic web design. Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, goto www.peachpit.com/redeem and redeem the unique code provided inside this book. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” Barbara Binder, Adobe Certified Instructor Rocky Mountain Training
by Adobe Creative Team
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How to Make Money Online
How to Make Money Online,
When you hire for a writer for your ebook, what you are doing is enlisting the services of a ghostwriter. A ghostwriter is a writer who publishes under someone else's name, with the consent of both parties. (It's legal and writers are available to provide the service). The straightest route to ebook profits is in the nonfiction ebook market. "Fiction is making a story; journalism is finding one. That's the big difference. When I am writing a book, I am usually dealing with events or ideas that have already arranged themselves in memory. With nonfiction, you need to find your prospective before time has arranged it. The trick is to write about something as if you've been thinking about it for 10 years." Larry Bussey resides in Las Vegas, Nevada. He's an expert on Internet Marketing and Ghostwriting. He has successfully pinned numerous books as a ghostwriter. As President / CEO / Editor of N Vegas Group Inc., Larry Bussey makes it his business to be aware of the latest developments in his field as a Pro Internet Marketer / Bloger / Social Media Marketer, Business Expert, Social Marketing Trainer and Consultant. Larry Bussey prides himself as being a thought leader in social media, who likes to inspire others to use new media to create positive change in their lives. Readers of his ebooks write from all over the globe to ask for marketing advise and to share their own success stories.
by Larry Bussey
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Beginning ActionScript 2.0
Beginning ActionScript 2.0,

by Nathan Derksen
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