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Head First Programming
Head First Programming,A learner's guide to programming using the Python language
Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
by David Griffiths
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Computer Science Programming Basics in Ruby
Computer Science Programming Basics in Ruby,Exploring Concepts and Curriculum with Ruby
If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software
by Ophir Frieder
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Learn Raspberry Pi Programming with Python
Learn Raspberry Pi Programming with Python,
Learn Raspberry Pi Programming with Python will show you how to program your nifty new $35 computer to make a web spider, a weather station, a media server, and more. You'll learn how to program in Python on your Raspberry Pi with hands-on examples and fun projects. Even if you're completely new to programming in general, you'll figure out how to create a home security system, an underwater photography system, an RC plane with a camera, and even a near-space weather balloon with a camera. You'll learn how to make a variety of fun and even useful projects, from a web bot to search and download files to a toy to drive your pets insane. You'll even learn how to use Pi with Arduino as well as Pi with Gertboard, an expansion board with an onboard ATmega microcontroller.
by Wolfram Donat
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Programming Hive
Programming Hive,Data Warehouse and Query Language for Hadoop
Need to move a relational database application to Hadoop? This comprehensive guide introduces you to Apache Hive, Hadoop’s data warehouse infrastructure. You’ll quickly learn how to use Hive’s SQL dialect—HiveQL—to summarize, query, and analyze large datasets stored in Hadoop’s distributed filesystem. This example-driven guide shows you how to set up and configure Hive in your environment, provides a detailed overview of Hadoop and MapReduce, and demonstrates how Hive works within the Hadoop ecosystem. You’ll also find real-world case studies that describe how companies have used Hive to solve unique problems involving petabytes of data. Use Hive to create, alter, and drop databases, tables, views, functions, and indexes Customize data formats and storage options, from files to external databases Load and extract data from tables—and use queries, grouping, filtering, joining, and other conventional query methods Gain best practices for creating user defined functions (UDFs) Learn Hive patterns you should use and anti-patterns you should avoid Integrate Hive with other data processing programs Use storage handlers for NoSQL databases and other datastores Learn the pros and cons of running Hive on Amazon’s Elastic MapReduce
by Edward Capriolo
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Eloquent JavaScript
Eloquent JavaScript,A Modern Introduction to Programming
Provides information and examples on writing JavaScript code, covering such topics as syntax, control, data, regular expressions, and scripting.
by Marijn Haverbeke
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Foundations of Python Network Programming
Foundations of Python Network Programming,The comprehensive guide to building network applications with Python
This second edition of Foundations of Python Network Programming targets Python 2.5 through Python 2.7, the most popular production versions of the language. Python has made great strides since Apress released the first edition of this book back in the days of Python 2.3. The advances required new chapters to be written from the ground up, and others to be extensively revised. You will learn fundamentals like IP, TCP, DNS and SSL by using working Python programs; you will also be able to familiarize yourself with infrastructure components like memcached and message queues. You can also delve into network server designs, and compare threaded approaches with asynchronous event-based solutions. But the biggest change is this edition's expanded treatment of the web. The HTTP protocol is covered in extensive detail, with each feature accompanied by sample Python code. You can use your HTTP protocol expertise by studying an entire chapter on screen scraping and you can then test lxml and BeautifulSoup against a real-world web site. The chapter on web application programming now covers both the WSGI standard for component interoperability, as well as modern web frameworks like Django. Finally, all of the old favorites from the first edition are back: E-mail protocols like SMTP, POP, and IMAP get full treatment, as does XML-RPC. You can still learn how to code Python network programs using the Telnet and FTP protocols, but you are likely to appreciate the power of more modern alternatives like the paramiko SSH2 library. If you are a Python programmer who needs to learn the network, this is the book that you want by your side. What you’ll learn Understand low level networking Handle sending and receiving email including composing and decoding emails, SMTP, POP and IMAP Program the lower levels of web application programming such as FastCGI and WSGI and HTTP itself Learn how to use memcached and message qeues using Python Access web services using Python Master multitasking with threads, forking, and asynchronous communication Who this book is for This book will be of interest to python programmers who need to program networked applications using Python. From web application developers, to systems integrators, to system administrators—this book has everything you need to know. Table of Contents Introduction to Client/Server Networking UDP TCP Socket Names and DNS Network Data and Network Errors TLS and SSL Server Architecture Caches, Message Queues, and Map-Reduce HTTP Screen Scraping Web Applications E-mail Composition and Decoding SMTP POP IMAP Telnet and SSH FTP RPC
by John Goerzen
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The Book of Ruby
The Book of Ruby,A Hands-On Guide for the Adventurous
Covers the features of Ruby, including such topics as strings, class hierarchies, arrays and hashes, loops, methods, exception handling, symbols, YAML, and debugging.
by Huw Collingbourne
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The Nature of Code
The Nature of Code,
How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms. The book's examples are written in Processing, an open-source language and development environment built on top of the Java programming language. On the book's website (http: //www.natureofcode.com), the examples run in the browser via Processing's JavaScript mode.
by Daniel Shiffman
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Killer Game Programming in Java
Killer Game Programming in Java,Java Gaming & Graphics Programming
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
by Andrew Davison
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Learn Python the Hard Way
Learn Python the Hard Way,A Very Simple Introduction to the Terrifyingly Beautiful World of Computers and Code
You will learn Python! - Zed Shaw has perfected the world's best system for learning Python. Follow it, and you will succeed...just like hundreds of thousands of beginners before you! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python the Hard Way, Third Edition, you'll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely (no copying and pasting)! Fix your mistakes. Watch the programs run. As you do, you'll learn how software works; what good programs look like; how to read, write, and think about code; and how to spot tiny differences that are hugely important. Most importantly, you'll learn the following, which you need to start writing excellent Python software of your own: * *Setting up your computer *Organizing and writing code *Commenting *Numbers and math *Variables, names, and printing *Strings and text *User input and interaction *Variables *Files and functions *Logic *Lists *Program design *Dictionaries *Modules, classes, and objects *Object-oriented programming *Inheritance and composition *Using Python packages *Debugging *Automated testing *Basic web development *Basic game development *It'll be hard at first. But soon, you'll just get it-and that will feel great. *This book will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful, popular programming languages. You'll be a Python programmer. Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Python video course!
by Zed A. Shaw
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